VR Cultural Heritage

Goals

Use 3D lidar scans and photogrammetry to create virtual reality versions of world heritage sites, and develop an interactive online library to house the VR collections. The project expands on a VR development program embedded in Study Abroad programs in Greece and Italy, leveraging existing data and projects that need further development. The team will enable all GT students to work on computational media for cultural heritage and create virtual museums of geographically isolated artifacts and archaeological sites.

Issues Involved or Addressed

1. Transparency of evidence among the hypotheses. By providing reconstructions overlaid on the photogrammetric data, we will ensure that the amount of evidence among the hypothesis is appropriately communicated.

1. Variability. Uncertainty will be communicated with variable reconstructions that will highlight the range of possibilities.

Partners/Sponsors

Alison Valk, Media&Arts LibrarianThe GT Museum of PapermakingStudy Abroad Program Architectonics in Greece and ItalyThe American Excavations in Antiocheia ad Cragum

Methods and Technologies

  • Digital documentation photogrammetry lidar scanning
  • VR
  • Digital modeling parametric modeling
  • Meta Quest 3 headset

Majors Sought

Computing: Computational Media, Computer Science

Design: Architectural Technology, Architecture

Liberal Arts: History, Technology, and Society

Preferred Interests and Preparation

no prerequisite. Skillsets in digital documentation, photogrammetry, CAD drafting and modeling, VR are desired but can be acquired through tutorials and peer learning.

Advisors

Myrsini Mamoli
Myrsini Mamoli
myrsini@gatech.edu

Danielle Willkens
College of Design
Danielle.Willkens@design.gatech.edu

Athanassios Economou
College of Design
economou@gatech.edu

Day, Time & Location

Full Team Meeting:
11:00-11:50 Friday
TBA Hinman Building

Subteam meetings scheduled after classes begin.