The Future Esports Experience

2020 ~ Present | HiRez Studios, Skillshot Media, Atlanta Reign, Atlanta FaZe

Goals

Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million. However, even with the rapid acceptance and legitimation of esports in popular culture, there are still many questions about the future of the esports user experience that can be answered through human-computer interactions, computer science/engineering, digital media, and sociological/cultural research. This VIP team works to understand the user experience of esports (e.g. fans, players, coaches, production teams, marketing) and develop tools that support all of these stakeholders.

Issues Involved or Addressed

Projects will include immersive technologies (e.g. augmented and virtual reality) to improve fan experience and aid in coaching, sensing and wearable technologies to support players’ physical and mental health, experimental technologies for live esports experiences, and novel information presentation techniques to expand interest, engagement, and diverse community participation in esports.

Methods and Technologies

  • Augmented and virtual reality
  • Human-computer interaction
  • Sensors
  • Wearable computing
  • Industrial design
  • Computer graphics and audio
  • Game engines
  • Games user research

Academic Majors of Interest

  • ComputingAlgorithms, Combinatorics and Optimization
  • ComputingAnalytics
  • ComputingComputational Media
  • ComputingComputational Science and Engineering
  • ComputingComputer Science
  • ComputingCybersecurity
  • ComputingHuman-Centered Computing
  • ComputingHuman-Computer Interaction
  • DesignBuilding Construction and Facility Management
  • DesignCity and Regional Planning
  • DesignGeographic Information Science and Technology
  • DesignIndustrial Design
  • DesignMusic Technology
  • DesignUrban Design
  • EngineeringAerospace Engineering
  • EngineeringApplied Systems Engineering
  • EngineeringBioengineering
  • EngineeringBioinformatics
  • EngineeringBiomedical Engineering
  • EngineeringChemical Engineering
  • EngineeringChemical and Biomolecular Engineering
  • EngineeringCivil Engineering
  • EngineeringComputer Engineering
  • EngineeringElectrical Engineering
  • EngineeringEnvironmental Engineering
  • EngineeringHealth Systems
  • EngineeringIndustrial Engineering
  • EngineeringMachine Learning
  • EngineeringMaterials Science and Engineering
  • EngineeringMechanical Engineering
  • EngineeringMedical Physics
  • EngineeringRobotics
  • Ivan AllenDigital Media
  • OtherEducation
  • OtherEntrepreneurship
  • OtherFilm and Media Studies
  • OtherMusic
  • SciencesStatistics

Preferred Interests and Preparation

Background/interest could include: gaming, traditional sports, wearable technologies, immersive technologies (augmented, virtual, mixed reality), fan experience, computer graphics, game design, designing next generation entertainment experiences, design (industrial, fashion, graphic, sound, etc), or transdisciplinary research.
 
Experience with or willingness to learn: augmented and virtual reality, user experience design, wearable technology, health sensors, information visualization and sonification. We are excited to work with students with a variety of backgrounds and expertise.

Meeting Schedule & Location

Time 
12:30-1:20
Meeting Location 
TSRB 217A
Meeting Day 
Tuesday

Team Advisors

Terry Foster
  • College of Computing

Partner(s) and Sponsor(s)

HiRez Studios, Skillshot Media, Atlanta Reign, Atlanta FaZe