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  • AccessCORPS will train students (and others) to systematically assess the accessibility of GT course materials, to determine any barriers a student with an impairment or disability or other challenge may face when taking the course. The AccessCORPS team members will then work with the course instructor(s) to reduce access barriers in the materials and other aspects of the course, while also...

  • This project brings together histories and concepts of visual culture and image making with explorations of technology and artificial intelligence. We are an artist and AI researcher exploring approaches to applying machine learning to create artistic images. Our team is analyzing the application of machine learning to the creative act of image making. Working collaboratively in the areas of...

  • Will return Fall 2023 ...

  • Think outside traditional modes of communication and documentation to create radical experiences of empathy, an important component to success in personal and professional settings.  The team will employ immersive technologies, such as Augmented Reality, Virtual Reality, and mobile apps, which allow users to quite literally step into another person’s shoes, to see the...

  • 2022 French Arts and Media VIP focuses on the French novel and musical Les Miserables by Victor Hugo. ...

  • The first goal of the project is to curate the large volumes of data collected by higher education institutions. The team will then develop dashboards and other tools that enable users and decision makers to analyze, understand, and act on that data.   

  • The goal of this course is to explore the intersections of health, storytelling, and visual communication. Collaborative projects might include comics, exhibitions, apps, and other creative projects meant to help make medical information more accessible and appealing to broad audiences. We will work with hospitals, clinics, and other medical professionals as partners.

  • We are comprised of several teams, made up of both undergraduate and graduate students, all working on different projects to solve global development issues. These solutions include: economic technologies for rural farmers, nutrition and farming engineering, vulnerability analyses, and accessible healthcare technology. We value human-centered design and co-creating with communities to ensure...

  • The United Nation Sustainable Development Goals (SDGs) aim to promote peace, end poverty, and protect the planet. Building resilient Infrastructure, promoting inclusive and sustainable Industrialization, and fostering Innovation are the themes for UN SDG9. The UN SDG16 promotes peaceful and inclusive societies for sustainable development, and building inclusive institutions at all levels....

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • The goal of the VoterTech team is to investigate factors that affect voter turnout among college students and developing technologies to facilitate: • Voter registration • Transportation to the Polls on Election Day or for Early Voting (via ride sharing) • Early and Absentee voting • Reporting of Voting Irregularities

  • This concept builds on a broader notion of psychological resilience or positive adaptation to adverse situations.