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  • The ACT (Autonomous and Connected Transportation) Lab is focused on understanding the interactions between drivers/travelers, emerging vehicular technologies, and novel infrastructure designs. To this aim, a high-fidelity full-cab driving simulator is employed for data collection. Based on the data collected in the simulated environment, as well as data from other sources, the research team ...

  • AccessCORPS will train students (and others) to systematically assess the accessibility of GT course materials, to determine any barriers a student with an impairment or disability or other challenge may face when taking the course. The AccessCORPS team members will then work with the course instructor(s) to reduce access barriers in the materials and other aspects of the course, while also...

  • To develop a system that will be able to drive like an expert human driver. In order to achieve this, we will initially monitor the driving styles of several drivers using a high-fidelity driving simulator. Based on the measurements, we will be able to classify drivers according to their skill using graphical inference models. We will then develop suitable models for drivers’ actions and...

  • Leverage advances in machine learning and data analytics to enable faster and more accurate calculations of chemical properties using quantum-mechanical techniques such as density functional theory (DFT). ...

  • Due to ITAR and other access restrictions this project is limited to US citizens only.

  • Will return Fall 2023 ...

  • 2022 French Arts and Media VIP focuses on the French novel and musical Les Miserables by Victor Hugo. ...

  • The goal of this course is to explore the intersections of health, storytelling, and visual communication. Collaborative projects might include comics, exhibitions, apps, and other creative projects meant to help make medical information more accessible and appealing to broad audiences. We will work with hospitals, clinics, and other medical professionals as partners.

  • Develop, evaluate and deploy health analytics applications that can help doctors and patients to make better and healthy decisions.

  • We are comprised of several teams, made up of both undergraduate and graduate students, all working on different projects to solve global development issues. These solutions include: economic technologies for rural farmers, nutrition and farming engineering, vulnerability analyses, and accessible healthcare technology. We value human-centered design and co-creating with communities to ensure...

  • Internet of things (IOT) has the potential to revolutionize the healthcare industry. Thus far, most IOT applications focus on improving monitoring and physiological sensing of healthcare and patient care; however, the next generation of healthcare technologies will focus on multiplexed points of care testing, diagnostics, and treatment. The goal of this course is to engage students to explore...

  • To build airborne observation platforms equipped with cameras and electromagnetic sensors, to observe lightning and other electrical activity in the atmosphere from high altitude (100,000 ft).

  • To examine how small, low cost unmanned aerial vehicles can be used to deliver items, operate in constrained environments, and maximize efficiency.  To achieve this, we will develop electromechanical designs, avionics, and algorithms for small, low cost, aerial vehicles.  We will first focus on developing gliding vehicles that are catapult launched.  Once the platforms are...

  • Modern electronic devices are powerful but uninspiring; they are ubiquitous but ephemeral. We will design and fabricate devices for music production, gaming, and computing sparked by real-world designs from the past as well as fictional formulations of imagined futures. The black-and-white, utilitarian minimalism of modern laptops and cell phones that blight the aisles of Best Buy with boredom...

  • Develop creative robots that can listen to, play, and improvise music.

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • Electronic sports, known as esports, are experiencing a meteoric rise in popularity thanks in large part to technological advances in network connectivity, game engines, online streaming platforms, and novel fan experience engagements. Over 300 million fans have streamed more than 300 million hours on the Twitch platform alone, and global viewership is now expected to exceed 400 million....