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  • AccessCORPS will train students (and others) to systematically assess the accessibility of GT course materials, to determine any barriers a student with an impairment or disability or other challenge may face when taking the course. The AccessCORPS team members will then work with the course instructor(s) to reduce access barriers in the materials and other aspects of the course, while also...

  • The Bits of Good VIP team is closely linked to the Bits of Good student organization. In order to participate in the VIP, you will need to be a member of the BoG student organization, as this is where teams, roles, and training will take place. As a member of VIP, you will have some additional responsibilities to support the assignment of individual grades for the VIP. These...

  • This team focuses on the effects that data are having in shaping education, on how new, rich, educational data sources can be used to improve content, instruction, and learning. Specifically, we look to the vast array of data that can be collected around educational opportunities at Georgia Tech and how those data shape educational practice.

  • As the U.S. population ages, chronic diseases have become more prevalent. This has important implications for society in terms of healthcare costs and quality of life. One such chronic disease is diabetes, which is characterized by elevated levels of blood sugar.  Diabetes exhibits...

  • This is a 50-minute weekly seminar group that is run like a Japanese “zemi,” or graduate seminar. Students produce a research project or creative project on a topic related to East Asian media, broadly defined. This could be a translation of a Chinese short story, an analysis of Japanese films, a short documentary on social movements in Okinawa, etc. Transnational, comparative, and...

  • 2022 French Arts and Media VIP focuses on the French novel and musical Les Miserables by Victor Hugo. ...

  • The project is an ongoing project focused on designing a hip hop-based innovation archive of educational resources and online courses that is accessed/experienced in three ways: 1) a subscription-based portal of downloadable materials, online courses, and webinars that offer hip hop-based educational resources for use in secondary and post...

  • We are comprised of several teams, made up of both undergraduate and graduate students, all working on different projects to solve global development issues. These solutions include: economic technologies for rural farmers, nutrition and farming engineering, vulnerability analyses, and accessible healthcare technology. We value human-centered design and co-creating with communities to ensure...

  • Design, test, and use systems to enhance student learning in Tech courses by applying techniques that include video and data mining, artificial intelligence, machine learning, and human-computer interfaces.

  • The EPIC (Exoskeleton and Prosthesis Intelligent Controls) Lab research areas include automation & mechatronics and bioengineering with a focus on the control of powered robotic prostheses and exoskeletons to assist human movement. We implement biological signal processing, intent recognition, and control systems based on EMG and mechanical sensors to improve human-machine capabilities....

  • To produce novel, creative media about recent scientific discoveries and engineering innovations. These include but are not limited to: interactive museum-style exhibitions, online articles and videos, and festival exhibits. Specifically, the team will create one exhibit or demo per semester, and each team member will publish bi-weekly in the online science magazine Charged. ...

  • The SCIP VIP leverages the beautiful game of soccer and other sports to understand and to accelerate community and youth transformation.  Teams study various forms of innovation, work with local organizations that use soccer to transform youth in the state of Georgia and beyond, produce children’s books and other media, generate resources for community development, create new soccer...