Physically-based Generative Neural Graphics

2024 ~ Present | I am seeking to establish new collaborations for this VIP project with industrial partners and government sponsors who have a keen interest in computer graphics, physically-based animation, and generative AI.

Goals

This VIP project aims to create physically-based neural graphics algorithms that can generate visually appealing computer animations depicting various natural phenomena and physical processes. Our research is at the intersection of computer graphics, computational physics, neural representation, and machine learning.

Issues Involved or Addressed

Compared to the extensive time and computational resources once required for intricate details like Merida's hairstyle or the ocean animations in Pirates of the Caribbean, emerging AI-powered graphics algorithms are revolutionizing the field, making advanced visual effects more accessible to everyday content creators than ever before. This VIP project aims to invent novel algorithms by bringing together the best of two worlds: traditional, physics-based simulation methods and the fast-evolving field of AI-driven dynamic graphics. The mission of this project stands at a unique intersection of multiple disciplines, from computer graphics and computational physics to machine learning and data science, presenting a unique opportunity to explore the best practice of integrating physical authenticity into AI-generated graphics. By developing novel data structures, PDE solvers, neural representations, and machine learning paradigms, we aim to significantly elevate the state of the art in physically-based animation and pave the way for innovations that could revolutionize how we create and interact with the physical world.

Methods and Technologies

  • Computer Graphics
  • Computational Physics
  • Physically-based Animation
  • Machine Learning
  • 3D Vision
  • Neural Representations

Academic Majors of Interest

  • ComputingAlgorithms, Combinatorics and Optimization
  • ComputingAnalytics
  • ComputingComputational Science and Engineering
  • ComputingComputer Science
  • ComputingHuman-Centered Computing
  • ComputingHuman-Computer Interaction
  • SciencesApplied Physics
  • SciencesBiology
  • SciencesMathematics
  • SciencesPhysics

Preferred Interests and Preparation

Familiarity with Python and C++ is preferred, along with a basic understanding of graphics, physics, and machine learning.

Meeting Schedule & Location

Time 
2-2:50pm
Meeting Location 
VL 465
Meeting Day 
Tuesday

Team Advisors

Bo Zhu
  • College of Computing

Partner(s) and Sponsor(s)

I am seeking to establish new collaborations for this VIP project with industrial partners and government sponsors who have a keen interest in computer graphics, physically-based animation, and generative AI.

Related Sites